JOIN: Big Data for Evidence-based Youth Policy

This project aims to investigate to what extent social (big) data can be used to help to identify NEEts and inform policies for improving their integration with the society. The study of NEETs with conventional data sources has been particularly challenging, because the majority of people belonging to this group are often difficult to record in, or even excluded from official records.


The AUTOMOBILE project aims at designing and bringing to the market innovative methodologies, software tools, and vertical applications for the cost-effective implementation of cross-platform, multi-device mobile applications.


BOLD cities use all kinds of data generated by - among others - sensor technologies, social media or classic census data. The emerging urban data landscape is diverse and complex, and involves big data as well as open or linked data. It includes data that is personal and impersonal, individual and aggregate, historical and real time, and so on. It raises questions about storage, analytics, presentation and visualization, but also about appropriate data-governance and management, and particularly about the social and individual consequences of the urban data revolution for people in the city.


The BPM4People project aims at designing and bringing to the market innovative methodologies, software tools, and vertical applications for the implementation of Social Business Process Management (Social BPM).


This project presents a sociological approach and explores the extent to which social interactions, at the level of the neighborhood, might be able to challenge current energy needs and to spur the construction of new meanings of energy, which ultimately might lead to a reduction of energy usage.


CrowdSearcher is a crowd-management system that implements a paradigm that embodies crowds and social network communities as first-class sources for the information management and extraction on the Web.


ECSTASYS gathers in realtime the tweets related to the event, analyses them and links them to the specific sub-events they refer to. The goal is to improve the experience of (local or remote) attendees, by exploiting the contents shared on the social networks.

EIT 3Cixty

3cixty is a new initiative launched in 2014 to drive European leadership in future ICT-enabled urban life and mobility solutions. The initiative will realise a platform and related service ecosystem for the provisioning of comprehensive heterogeneous city-related mobility information

EIT Connecting Digial Cities

A platform that provides vehicle drivers and travellers with smart and real-time adjusted inter-modal itineraries, based on crowd sourcing and mobility analytics services.


The standard Interaction Flow Modeling Language (IFML) is designed for expressing the content, user interaction and control behaviour of the front-end of software applications.